Europa Universalis (board game)
Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993.[1] It is a geopolitical strategy game in which players compete as the powers of Europe during the period 1492 to 1792.
Description
[edit]This atypically long board game has an official playing time of six hours according to the game box, but games can last for weeks; Board Game Geek estimates the playing time to be 15 days.[1] About 1,000 markers are used, as well as two 56 cm × 86 cm (22 in × 34 in) maps: one for Europe and one for the rest of the world. The English rulebook is 154 pages long including player guides and various tables.
Gameplay
[edit]The game is primarily designed for 6 players, but a 5-player variant also exists.[2] Playable countries are Spain/Austria[nb 1], France, Turkey, Portugal/Russia[nb 2], England, Venice/Holland[nb 3].
Each country has unique events, objectives, and special rules, for example, Turkey deal with corruption of the pashas, Russia's military power is limited until the arrival of Peter the Great, England has access to powerful privateers.
The players have extraordinary freedom of choice regarding economics, military, maintenance, discoveries, and colonial investment. One drawback is that there is a lot of calculation and management required during the game regarding computing income, price changes, maintenance and purchases of military resources.
Extensions and variants
[edit]A first official extension was released and introduced new rules for forts and missionaries, as well as a new set of objectives.[6] A second extension has been widely circulated on the internet. It introduced yet another set of rules, such as palaces, including historical monarchs with predefined characteristics and a faster combat system that could divide by ten or more the time for one battle, as well as many new minor countries and counters. It was never published officially.
Two more variants have also been circulated: the event rewrite by Risto Marjomaa[7] and the Europa8 version[8] by Pierre Borgnat, Bertrand Asseray, Jean-Yves Moyen and Jean-Christophe Dubacq, which introduces two more players, revised counters and maps, and is not finished yet.
Reviews
[edit]- Casus Belli #79[9]
Adaptions
[edit]In 2000, Swedish Paradox Interactive adapted the board game into a video game, with notable changes including replacing the turn-based gameplay with realtime. Paradox continued developing sequels to their adaptions, including *Europa Universalis* II, III, and IV.
In 2023, Paradox also published their own boardgame based on their video game, Europa Universalis: Price of Power.[10]
References
[edit]- ^ a b "Board Game Geek description of the game". Retrieved 2006-11-24.
- ^ Europa Universalis Manual. Retrieved 20 September 2024.
- ^ Manual p. 53
- ^ Manual p. 53
- ^ Manual p. 53
- ^ "Board Game Geek description of the extension". Retrieved 2006-11-24.
- ^ "Risto's rewrite". Retrieved 2006-11-24.[dead link]
- ^ "Europa 8 variant". Retrieved 2006-11-24.
- ^ "Casus Belli #079". 1994.
- ^ "Europa Universalis: The Price of Power". BoardGameGeek. Retrieved 20 September 2024.
Notes
[edit]- ^ Under certain conditions, Spain player has the choice of switching over to Austria in 1700[3]
- ^ Russia starts as NPC and other players are unable to interact with it, until 1560 when Portugal player switches his country to Russia, making it a major country[4]
- ^ Holland starts with no provinces, because the Netherlands are controlled by Spain. However, as the game progresses, Spain receives events where they lose their provinces in the Netherlands to Holland. When these events occurr in 1560, the Venice player changes his country to Holland.[5]