Modul:Icon
Videz
This module displays an icon depending on the code it is given. It implements Predloga:Icon.
Usage
[uredi kodo]From wikitext
[uredi kodo]From wikitext this module should be used via Predloga:Icon. Please see the template page for documentation.
From Lua
[uredi kodo]To use this module from another Lua module, first load it:
local mIcon = require('Modul:Icon')
Then you can make icons with the _main function.
mIcon._main(args)
The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.
Data
[uredi kodo]The icon data is stored at Modul:Icon/data. See the instructions there for how to add and remove icons.
Zgornja dokumentacija je vključena iz Modul:Icon/dok. (uredi | zgodovina) Urejevalci lahko preizkušate ta modul v peskovniku (ustvari | mirror) in testnihprimerih (ustvari). Prosimo, da dodate kategorije v /dok podstran. Podstrani te predloge. |
-- This module implements [[Predloga:Icon]].
local data = mw.loadData('Modul:Icon/data')
local p = {}
function p._main(args)
local code = args.class or args[1]
local iconData
if code then
code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case
iconData = data[code]
end
if not iconData then
iconData = data._DEFAULT
end
return string.format(
'[[File:%s%s|%s|link=]]',
iconData.image,
iconData.tooltip and '|' .. iconData.tooltip or '',
args.size or '16x16px'
)
end
function p.main(frame)
local args = {}
for k, v in pairs(frame:getParent().args) do
args[k] = v
end
return p._main(args)
end
return p