Star Cluster One
Appearance
Designers | Steve Jackson |
---|---|
Publishers | The Buchanan Company |
Years active | 1981 to unknown |
Genres | science fiction, space opera |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
This article relies largely or entirely on a single source. (December 2022) |
Star Cluster One is a play-by-mail game published by The Buchanan Company.
History and development
[edit]The game was designed by Steve Jackson.[1]
Gameplay
[edit]Star Cluster One was a game in which players built bases and ships to take over a star cluster recovering from a recent super-nova.[2] Exploration using diplomacy and intrigue to discover habitable worlds was part of gameplay.[1]
Reception
[edit]W.G. Armintrout reviewed Star Cluster One in The Space Gamer No. 48.[2] Armintrout commented that "I'm not particularly pleased with Star Cluster One. In my opinion it could use a shot of action [...] and better handling by Buchanan. Right now it is a slow game with a long turn-around time - hardly the perfect combination. Not recommended."[2]
References
[edit]- ^ a b The Buchanan Company (1981). "Star Cluster One [Ad]". Nuts & Bolts of Gaming. Vol. 2, no. 3. p. 16.
- ^ a b c Armintrout, W.G. (February 1982). "Capsule Reviews". The Space Gamer. No. 48. Steve Jackson Games. p. 37.