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Neuron Reconstruction and Neuron Tracing

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Digital reconstruction or tracing of neuron morphology is a fundamental task in computational neuroscience[1][2][3]. It is also critical for mapping neuronal circuits based on advanced microscope images, usually based on light microscopy (e.g. laser scanning microscopy, bright field imaging) or electron microscopy or other methods. Due to the high complexity of neuron morphology and often seen heavy noise in such images, as well as the typically encountered massive amount of image data, it has been widely viewed as one of the most challenging computational tasks for computational neuroscience. Many image analysis based methods have been proposed to trace neuron morphology, usually in 3D, manually, semi-automatically or completely automatically. There are normally two processing steps: generation and proof editing of a reconstruction[4][5].

History

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The need to describe or reconstruct a neuron's morphology probably began already in early days when neurons were labeled or visualized using Golgi's methods. Many of the known neuron types, such as pyramidal neurons and Chandelier cells, were described based on their morphological characterization.

Modern approaches to trace a neuron started when digitized pictures of neurons were acquired using microscopes. Initially this was done in 2D. Quickly after the advanced 3D imaging, especially the fluorescence imaging and electron microscopic imaging, there were a huge demand of tracing neuron morphology from these imaging data.

Methods

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Neurons can be often traced manually either in 2D or 3D. To do so, one may either directly paint the trajectory of neuronal processes in individual 2D sections of a 3D image volume and manage to connect them, or use the 3D Virtual Finger painting which directly converts any 2D painted trajectory in a projection image to real 3D neuron processes. The major limitation of manual tracing of neurons is the huge amount of labor in the work.

Automated reconstructions of neurons can be done using model (e.g. spheres or tubes) fitting and marching[6], pruning of over-reconstruction[7], minimal cost connection of key points, ray-bursting and many others[8]. Skeletonization is a typical step in automated neuron reconstruction, but in the case of all-path-pruning and its variants[9] it is combined with estimation of model parameters (e.g. tube diameters). The major limitation of automated tracing is the lack of precision especially when the neuron morphology is complicated or the image has substantial amount of noise.

Semi-automated neuron tracing often depends on two strategies. One is to run the completely automated neuron tracing followed by manual curation of such reconstructions. The alternative way is to produce some prior knowledge, such as the termini locations of a neuron, with which a neuron can be more easily traced automatically. Typically tools of both categories have been used in the Vaa3D-Neuron software. Semi-automated tracing is often thought to be a balanced solution that has acceptable time cost and reasonably good reconstruction accuracy.

Tracing of electron microscopy image is thought to be more challenging than tracing light microscopy images, while the latter is still quite difficult, according to the DIADEM competition[10]. For tracing electron microscopy data, manual tracing is used more often than the alternative automated or semi-automated methods[11]. For tracing light microscopy data, more times the automated or semi-automated methods are used.

Tools and Software

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A number of neuron tracing tools especially software packages are available. One comprehensive Open Source software package that contains implementation of a number of neuron tracing methods developed in different research groups as well as many neuron utilities functions such as quantitative measurement, parsing, comparison, is Vaa3D and its Vaa3D-Neuron modules (http://vaa3d.org). Some other free tools such as NeuronStudio also provide tracing function based on specific methods. People also use commercial tools such as Neurolucida, Amira, etc. to trace neurons.

Neuron Formats and Databases

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Reconstructions of single neurons can be stored in various formats. This is largely depending on the software that have been used to trace such neurons. The SWC format, which consists of a number of topologically connected structural compartments (e.g. a single tube or sphere), is often used to store digital traced neurons, especially when the morphology lacks or does not need detailed 3D shape models for individual compartments. Other more sophisticated neuron formats may have separate geometrical modeling of the neuron cell body and neuron processes.

There are a few common single neuron reconstruction databases. A widely used database is http://NeuroMorpho.org [12]which contains over 10,000 neuron morphology of >40 species contributed worldwide by a number of research labs. Allen Institute for Brain Science, HHMI's Janelia Research Campus, and other institutes are also generating large-scale single neuron databases.

References

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Rewardeditor101 (talk) 08:51, 27 September 2014 (UTC)[reply]

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Hi. Thank you for your recent edits. Wikipedia appreciates your help. We noticed though that when you edited Vaa3D, you added a link pointing to the disambiguation page Fruitfly. Such links are almost always unintended, since a disambiguation page is merely a list of "Did you mean..." article titles. Read the FAQ • Join us at the DPL WikiProject.

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  1. ^ Peng, Hanchuan; Roysam, Badri; Ascoli, Giorgio (2013). "Automated image computing reshapes computational neuroscience". BMC Bioinformatics. 14: 293. doi:10.1186/1471-2105-14-293.{{cite journal}}: CS1 maint: unflagged free DOI (link)
  2. ^ Meijering, Erik (2010). "Neuron Tracing in Perspective". Cytometry Part A. 77 (7): 693-704.
  3. ^ Schwartz E (1990). Computational neuroscience. Cambridge, Mass: MIT Press. ISBN 0-262-19291-8.
  4. ^ Peng, H., Long, F., Zhao, T., and Myers, E.W. "Proof-editing is the bottleneck of 3D neuron reconstruction: the problem and solutions". NeuroInformatics. 9 (2–3): 103-105. {{cite journal}}: External link in |ref= (help)CS1 maint: multiple names: authors list (link)
  5. ^ Peng, H., Tang, J., Xiao, H., Bria, A.; et al. (2014). "Virtual finger boosts three-dimensional imaging and microsurgery as well as terabyte volume image visualization and analysis". Nature Communications. doi:10.1038/ncomms5342. {{cite journal}}: Explicit use of et al. in: |first1= (help)CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  6. ^ Al-Kofahi,K.A.; et al. (2002). "Rapid automated three-dimensional tracing of neurons from confocal image stacks". IEEE Trans. Inf. Technol. Biomed. 6: 171–187. {{cite journal}}: Explicit use of et al. in: |last1= (help)
  7. ^ Peng, H.; et al. "Automatic 3D neuron tracing using all-path pruning". Bioinformatics. 27 (13): i239-i247. doi:10.1093/bioinformatics/btr237. {{cite journal}}: Explicit use of et al. in: |first1= (help)
  8. ^ Rodriguez,A.; et al. (2009). "Three-dimensional neuron tracing by voxel scooping". J. Neurosci. Methods. 184: 169–175. {{cite journal}}: Explicit use of et al. in: |last1= (help)
  9. ^ Xiao, H and Peng H (2013). "APP2: automatic tracing of 3D neuron morphology based on hierarchical pruning of gray-weighted image distance-trees". Bioinformatics. 29 (11): 1448-1454.
  10. ^ Liu, Y (2011). "The DIADEM and beyond". Neuroinformatics. 9: 99–102.
  11. ^ Helmstaedter M, Briggman KL, Denk W (2011). "High-accuracy neurite reconstruction for high-throughput neuroanatomy". Nat Neurosci. 14 (8): 1081-1088.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  12. ^ Ascoli GA, Donohue DE, Halavi M (2007). "NeuroMorpho.Org - A central resource for neuronal morphologies". J Neurosci. 27: 9247-9251.{{cite journal}}: CS1 maint: multiple names: authors list (link)