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Wikipedia:Articles for deletion/Emote

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Emote (edit | talk | history | protect | delete | links | watch | logs | views) – (View log | edits since nomination)
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The article as it currently stands is a pure WP:DICDEF. I was only able to find trivial mentions about emotes in sources, or sources over-specifically referring to a specific emote from a specific game (usually Fortnite). I feel this could become a disambiguation page pointing to acting and emoji among other things. ᴢxᴄᴠʙɴᴍ () 19:25, 18 November 2024 (UTC)[reply]

  • Note: This discussion has been included in the deletion sorting lists for the following topics: Video games and Computing. ᴢxᴄᴠʙɴᴍ () 19:25, 18 November 2024 (UTC)[reply]
  • Keep. Although the current state of the article isn't great, I think we have enough sourcing to meet WP:GNG. I found academic sources that discuss the use of emotes on Twitch[1][2] and there are other online sources that specifically discuss emotes (as distinct from emojis),[3][4] so I don't think redirecting would be appropriate. There appears to be enough sourcing to maintain a separate article, but I'm open to input from other editors. Lord Bolingbroke (talk) 20:12, 18 November 2024 (UTC)[reply]
  • On further consideration, there is some overlap between how emotes and emojis are used (one paper describes emotes as "platform-specific emojis"),[5] but I still think there is enough discussion of emotes as a distinct term to warrant a stand-alone article. Lord Bolingbroke (talk) 20:30, 18 November 2024 (UTC)[reply]
    And can any of those be used to write a cohesive article on emotes in general, as opposed to an example farm?
    Even if expanded, I foresee it becoming like:
    "In one example, Twitch utilizes emotes. In another, Youtube uses emotes. In yet another, emotes are used in MMOs". And so on. Furthermore, in at least some of these cases, "emotes" is used in a sense that is synonymous with emoji rather than its own entity. ᴢxᴄᴠʙɴᴍ () 21:14, 18 November 2024 (UTC)[reply]
    You're right that emotes and emojis are sometimes used synonymously, but in some contexts they are clearly distinct. Video game emotes (i.e., character animations that players can trigger) is a clearly distinct usage for instance. One source I found discusses a copyright lawsuit against Epic Games regarding the source of their emote animations;[6] another source discusses the differences in how players perceive emotes vs. actual facial expressions;[7] and there were more sources I saw on Google Scholar that I'm too lazy to cite at the moment. To your point, it will definitely be difficult to create a cohesive article because of these diverging uses of the term. However, I'm seeing quite a few academic sources that discuss the use of emotes in video games and live chats, so I'm still inclined to keep an article in some form. I'm open to discussion on what the scope of the article should be, how to structure it, etc. Lord Bolingbroke (talk) 00:56, 19 November 2024 (UTC)[reply]
    It's possible the article could be rewritten as Emote (video games). However, I don't think it would be the primary topic regardless, so I believe that my deletion proposal of this particular article in its current form still stands. In the current article there is nothing that merits keeping; it requires a full rewrite 100%. ᴢxᴄᴠʙɴᴍ () 09:24, 19 November 2024 (UTC)[reply]

References

  1. ^ Jaeheon Kim; Donghee Yvette Wohn; Meeyoung Cha (January 2022). "Understanding and identifying the use of emotes in toxic chat on Twitch". Online Social Networks and Media. 27. doi:10.1016/j.osnem.2021.100180.
  2. ^ Caleb Gierke; Sara Brady (30 July 2022). "The Effects of Context on the Understanding of Twitch Emotes". SSRN. Retrieved 18 November 2024.
  3. ^ "YouTube Introduces Twitch-Like 'YouTube Emotes' Feature: All Details". News18. 7 December 2022. Retrieved 18 November 2024.
  4. ^ Luke Winkie (3 January 2019). "The history of dance emotes in 15 gifs". PC Gamer. Retrieved 18 November 2024.
  5. ^ Fabian Haak. Emojis in Lexicon-Based Sentiment Analysis: Creating Emoji Sentiment Lexicons from Unlabeled Corpora (PDF). LWDA'21: Lernen, Wissen, Daten, Analysen. Munich, Germany. Retrieved 18 November 2024.
  6. ^ Callagy, Sean M (8 November 2023). "Hanagami V. Epic Games: The Ninth Circuit Clarifies The Standard For Infringement Of Choreographic Works". Mondaq Business Briefing.
  7. ^ Erik Pettersson; Veronica Sundstedt (8 November 2017). "A perceptual evaluation of social interaction with emotes and real-time facial motion capture". Proceedings of the 10th International Conference on Motion in Games. doi:10.1145/3136457.3136461.